The main screen is a very poor demonstration of the capacities of
BLITZ3D, seen that it has been developed mainly to create 3D games.
The game starts fast and ends fast too, there are only three levels,
just to play it a little.
Now you should play the final (third) level till the end without
problems.
There was an exceeding triplets addition for the final level; now the
problem should be gone away.
Reworked the level message displacement.
The level message now it changes; the name insertion procedure is
synced with the screen and has the faded grey stars over.
There was an erroneous tiles count after a first play, now the problem
should be gone.
The tiles did not appear in the game area, sorry; now the problem
should be gone.
At end now the singing for the second and the third levels should
appear correctly.
I hope that now the erroneous magic appearing of tiles from the right
edge at the last level is gone; corrected a bitmap that was not
displaced by WINDOWS (in the game it seems ok); the 3D version is
longer to come but enjoy for the new 3 dimensional tiles!
Do not hesitate to send to me your suggestions and opininions about
this mini version of my PC game PIASTRELLE.